The most interesting idea - click the title to read the article - that it might become the norm to track one's life, opens many possibilities. Like credit card companies that provide end-of-year spending reports, an automated collection service would be an interesting tool for examining and improving one's life. Did I really eat that poorly? Did I really spend that many hours playing video games? Although the specter of Big Brother hangs over our new age of technology, with corporations and the government tracking our digital lives, so does the hope that technology can be used to bring a greater, enjoyable, self-aware life.
In response to an Ender's Game discussion (Goodreads), with a link from Reddit, I posted the following: Much of the Reddit stream seems to focus on military tactics, or the lack thereof, used by the Ender, but who reads Ender and thinks it about military tactics, except the 20-year old grunt that started the thread? For a book written in the 80's, then edited in the early 90's, it seems more prophetic, with its use of game immersion, remote military operations and portable computing. Then when you think about the use of children in military games, one can think somewhat more deeply about sociopolitical indoctrination. The series itself becomes a broader exploration of empathy and foreign culture. The criticism seems more like the problem of a man with a hammer, who thinks every problem is solved by hammering, but even worse, every problem is about hammering. An additional post, regarding suspension of disbelief: Some people commented on the suspension of disbelie...
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